Room_speed = 60 // sets the game’s frame rate. This allows the player object to have the best collision possible with platforms.ĥ.Open up the new object and select “Add Event” in the events tabħ.In the “Actions” tab, select “Control” and in “Code” drag the document icon into “Actions”Ĩ.In the code window, type in the following: (The following method is borrowed from Animator XP’s “Game Maker Studio Tutorial: Arcade Platformer Part 1 (Movement)”Ģ.Open up the sprite and select “Modify Mask”ģ.In Bounding Box, set it to “Full image”
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